Haven’t tried it, but it looks like a dud. The A/B/X/Y buttons click too much, there’s no headphone jack, the plastic quality isn’t great, it costs $100, and it isn’t going to attract enough developer attention to make adding gamepad support standard practice. It also has a reset switch, for whatever reason.
Not entirely related, but interesting to hear at 4:27:
You can play over AirPlay via mirroring, but the problem with that is the tiny, tiny lag between the controller and your iPod Touch and then all that getting blasted up into AirPlay and then down to your Apple TV and back to your TV, adds enough latency that it becomes pretty noticeable, especially in games where any kind of precision is valued.
The current implementation of AirPlay is fine for showing photos and videos to your family and occasionally mirroring your screen, but it isn’t good enough for gaming – when response time becomes extremely important.
AirPlay Direct, the thing I’ve been waiting for Apple to announce for over a year now, would be the solution to this problem. Both the Wii U GamePad and Xbox One controller utilize their own variations of WiFi Direct technology to offer extremely quick input with minimal lag, fast data throughput, and in the GamePad’s case, full display mirroring over the air. Bluetooth 4.0 would also work and be more power efficient (the PS4′s controller actually uses Bluetooth 2.1) but wouldn’t be appropriate for multi-screen interactions, which is what Apple would probably want. Xbox’s SmartGlass app uses WiFi Direct (when available) for this reason.
At this point my best guess is that AirPlay Direct will launch whenever Apple’s TV does. It would be useful for the many reasons I’ve mentioned previously, but the most obvious benefits are all TV and media-related. Here’s to late 2014…