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Less talking, more doing »

Well, if the comments below this Windows 8 ad on YouTube and the posts written about it on The Verge, Gizmodo, 9to5MacApple Insider and others are any indication, it seems that Microsoft just struck an old Mac vs PC nerve. Intentionally.

Mac vs PC is over, and apparently Microsoft wants iOS vs Windows 8 to begin.

A few thoughts:

1) Siri is talking without the little purple microphone popup, but I’ll excuse it. (Windows 8 also has no built-in Siri alternative, but whatever, not the point here).

2) It’s interesting that Microsoft’s own Surface tablet isn’t being compared to the iPad – I’m not sure why. Maybe the Asus VivoTab Smart (!) competes on price more favorably than the Surface does, or maybe the Atom processor is more comparable to the iPad. It seems a bit odd, either way.

3) Siri’s pronunciation of the word “update” is a little difficult to recognize. I had to re-watch that part a couple of times to understand her. Might just be me.

It’s also difficult to see why an always-updating home screen is better than the iPad’s static one in 2 seconds – I just see colorful squares moving around before the camera cuts. Siri doesn’t really need to apologize about not having that. (It’s possible that the viewer has seen previous Windows 8 ads and appreciates the feature, but I’m not so sure)

4) Microsoft Word is probably more popular than PowerPoint, but I can see why they chose to advertise PowerPoint instead – it’s more colorful, lets them make the iPad’s version of keynote look bland, and helps them dodge the complication of typing something with an on-screen keyboard using the desktop version of Office.

Still. PowerPoint.

5) Having Siri play chopsticks on the piano – a very basic song that looks a lot less impressive than the iPad mini ad’s rendition of Heart and Soul – was a really smart move. The original piano ad is still really clever and fun, but Microsoft’s angle is that the ad supports the idea that the iPad is more of a secondary “toy” than a full computer capable of replacing an aging laptop. That’s not really the case for many people, but I imagine many viewers will sympathize with that notion, at least a bit.

6) The price comparison at the end is obviously slanted, ignoring a number of important caveats that Microsoft doesn’t want to discuss. The 64 GB VivoTab Smart only has 34 GB of free space, for example, while the 64 GB iPad has 57 GB. This fact has been discussed in the tech sphere previously, but I don’t think this ad’s audience is aware of that. A 32 GB iPad for $599 would probably be more comparable.

This $449 price also doesn’t factor in the cost of the Microsoft Office suite ($140), which the ad implies is included but actually isn’t on the Atom-based VivoTab. The obvious hardware quality differences are also de-emphasized: the VivoTab’s 1366×768 display doesn’t really compete with the iPad’s 2048×1536 Retina display.

But whatever; this kinda sleazy price comparison image, combined with the awkward backdrop of chopsticks,  is going to stick into the average TV viewer’s mind, and that’s what Microsoft wants.

Mission accomplished, but bleh.

This ad is clearly a burn on the iPad and iOS, but Microsoft needs to follow its “less talking, more doing” slogan when it comes to Windows 8 and its own tablets as well. Windows 8 may not be another Vista in terms of the public’s general perception, but it hasn’t been as well-received as Windows 7 either. There’s some damage control to be done (warranted or not).

So yes, credit where credit is due – this ad will get the attention it seeks – but Windows 8 tablets still need to improve quite a bit (in terms of both hardware and software) before they’re the no-brainer this ad makes them out to be.

Believe it or not, PowerPoint isn’t the greatest leverage when wooing iPad owners.

“Experience is not just physical” »

Om Malik flew with American Airlines, and almost immediately he wished it was a Virgin America flight. What he came away with from the experience is pretty cool (emphasis his):

The comparison between the two flying experiences crystallized one thing for me: user experience is not pretty logos, lovely web design or rounded corners. A smile is a user experience and so is an honest and candid reply to a tweet. Experience is not just physical. It is delivering happiness across as many touch points as often and as frequently as possible, is the ultimate user experience. Apple and Virgin are good examples of that whole experience package.

I like the way he puts that (ignoring the grammatical slip). The ultimate user experience delivers happiness as often and as frequently as possible.

Whatever your design background/perspective is, if what you make produces a smile then you’re doing your job.

A nice way of thinking about it. Good design is hard to ignore.

The Internet in 1995 »

An old episode of Computer Chronicles, made possible in part by Hewlett-Packard.

“One thing on the net is [that] you spend a lot of time waiting.”

Videocassette copy available for $32.50.

Final Fantasy Tactics S »

I played Final Fantasy Tactics A2 for many, many hours on a Nintendo DS back in the day, and I think I paid $30 for it. It was well worth it.

Now a spiritual sequel is coming to iOS, will likely be free to play, and I doubt I’ll play it for more than 15 minutes. I’m not a fan of that progression.

The “S” supposedly stands for “Social”.

Don’t Fight. Switch. »

I like this ad, all in all.

Three things that got me:

  1. The S Beam duo from 0:10-0:16 and the “wheeee” at 0:26
  2. The guy flying across the floor at 0:40 (amazingly accurate physics)
  3. The guy who reveals an Apple tattoo on his chest at 0:49

There are some mistakes, but most people won’t care – it’s a weird and entertaining ad for people who know about the current Samsung and Apple rivalry and don’t know much about Windows Phone.

My only question is what percentage of this TV ad’s target audience actually does know about that rivalry. I suppose they might know about the Apple/Samsung lawsuit, but have they ever witnessed first-hand the irrational fighting that happens online and occasionally in the real world? I guess it depends on which channels this commercial will air.

Also, it’s kinda nice to see Nokia and Windows Phone admit to being in third place. This ad doesn’t bother trying to woo people with a WP-exclusive feature or app (there aren’t many anyway), instead it just points out that there’s an alternative to being in the middle of this crazy battleground – a more peaceful way of being a smartphone owner.

One last thing: “Engadget’s Reader’s Choice Smartphone of the Year” isn’t the most amazing of achievements, but it sounds impressive in the 1.5 seconds the ad gives you to process what you just heard. Kinda tricky, but smart ad design.

The most powerful phone »

Marty Cooper, inventor of the very first cell phone 40 years ago in April of 1973, sat down for a short interview as a part of PBS Digital Studio’s INVENTORS series. I found this part to be particularly interesting:

What’s important about any technology is that the technology is hopefully invisible, but at least transparent and maybe intuitive.

Think about it. The purpose of technology is to make your life better. Most cell phones don’t do that very well, in fact, they force us to become engineers, to learn a bunch of new things, and we shouldn’t have to do that.

The ideal phone would be one where I would just talk to the phone, or maybe the phone would read my mind, and it would do things to make my life better.

A couple of thoughts:

#1) That last bit, about the ideal phone being more of a mind-reading, human-like companion is definitely something the world is moving toward. Google Now and Siri are just the first steps toward being able to interact conversationally with our phones, and I think the mind/body-reading part will largely come from the impending flood of smartwatches and wearable devices coming later this year and next.

#2) The second bit about technology making life better for regular people, not just the knowledgeable engineers who build it, sounds very human factors-like to me.

The Samsung Galaxy S4 seems to be a good example of the engineer-first type of device that Marty describes. It’s definitely a technical powerhouse that “power users” will love (I’d definitely like to try it out sometime), but the sheer number of features it has all mishmashed together makes it a usability/learnability headache for the average Joe. Read The Verge’s review to get a feel for how many new capabilities Samsung added to the S4 – there’s quite a lot.

Samsung Galaxy S4 Pulldown Options

Here’s a screenshot from the S4′s quick settings tray that demonstrates this complexity pretty clearly. Can you make a good guess as to what the green “Sync” button is actually syncing? Tell me what the difference is between “Air view” and “Screen mirroring”. Do their icons demonstrate what they do clearly enough? Is there a downside to leaving “S beam” (the much-advertised sharing functionality) turned on? Is “Blocking mode” some kind of special lock, or maybe something like the iPhone’s “Do Not Disturb” setting? Don’t I want “Power saving” on all the time? What gets disabled in that mode? Does “Driving mode” open up my GPS app, or do something else entirely? Why do I need to remember to press that button when I go driving anyway?

Features for features’ sake does not an ideal phone make.

Some of the many new capabilities of the S4 are legitimately useful and industry-leading, but they’re implemented in ways that require outside knowledge of the way they work and how to use them (like the above example). When new features aren’t immediately obvious to people – like HDR photography, AirPlay or iCloud syncing – Apple very cleverly uses TV advertising to demonstrate how they’re used and how they improve your digital life. Samsung also did this effectively with their NFC-enabled S Beam functionality, but I don’t think they’re planning on teaching people how to use 3/4 of the advanced features they’ve added in the S4, and that’s an issue.

As Marty said, ideally we shouldn’t have to learn a lot of new stuff in order to start using a new phone effectively. Sometimes, however, a highly desirable feature requires some explanation, and until technology can make it “just work” advertising can be used to great effect. With the Galaxy S4, Samsung has seemingly shot themselves in the foot by adding too many non-obvious features that require that kind of external learning. Many of these features are also half-baked, which means they’ll serve primarily as annoying visual distractions and be perpetually turned off instead of improving the user’s digital life.

When your phone is less usable or easy-to-learn than the competition, then it’s immediately less powerful in the hands of a typical user, no matter how many processor cores it has. I think this is a point that often goes unsaid in the tech press, and I’m glad David Pierce made a note of the S4′s “overwhelming” number of features in his review. Technology for technology’s sake is a bad thing – at some point a phone’s design team needs to draw a line and withhold features that just don’t belong. The S4′s team apparently either A) decided not to draw that line or B) were overridden when they tried to speak up. Either way, I know that my grandpa shouldn’t be allowed near this device – he’ll think all the awesome-looking features will make his life easier, but they’d actually make it twice as complex as it already is.

Note: For more on the creation of the first cell phone (the DynaTEC) and Marty Cooper’s thoughts on the current smartphone landscape, check out The Verge’s interview with him from last year. Lots of interesting stuff in there.

“Super Monster Bros by Adventure Time Pocket Free” »

Clearly this ugly, IAP-riddled Pokemon & Mario hybrid is targeted at kids. Not sure how it was approved.

How a Differential Gear works »

In this Jim Handy motion picture from the 1930′s titled “Around The Corner,” an enthusiastic narrator and the Chevrolet Sales Team Band demonstrate how a clever combination of gears allows us to steer our cars left and right.

Bring in the trumpets!

Vimeo On Demand »

Clever name, although it reminds me of cable, and I don’t like cable.

Vimeo appears to be the “App Store for Entertainment” I discussed last year. Finally, video-makers have a distribution channel with enough clout and platform presence (even on Windows Phone) to sell their film to anyone anywhere. From their announcement post:

We’re creators ourselves, and we know how hard it can be to get your work out there and connect with an audience. Since we founded Vimeo in 2004, we’ve been dreaming of a world where more and more creators can support themselves with their work alone. Today we’re proud to be taking a big step in that direction, and there are many more exciting steps to come.

And from the video above (skip the first 50 seconds):

Introducing Vimeo on Demand, a new service that empowers you to play all the roles in distributing your work.

With Vimeo on Demand, we put the control in your hands; to beautifully showcase the work you want, at the price you want, to the audience you want.

And with our 90/10 revenue split, we make sure you get the biggest slice of the pie.

This service is in addition to the Tip Jar and (optional) paywall functionality they released last year for Vimeo Plus users.

The $199/yr fee for Vimeo Plus seems a bit steep to me, but then again distributing a multi-gigabyte film costs more than distributing a typical iPhone app (an iOS developer license is $99/yr).

One thing that caught my eye: if the creator stops paying for Vimeo Plus their videos are suddenly unavailable to anyone who bought them previously (unless they downloaded them beforehand).

I can see why Vimeo doesn’t want to continue streaming a video to customers without being compensated, but I can imagine a scenario where the creator of a one-off $5 hit feels pressured to continue paying $199/yr to make sure his/her customers can continue to watch the film through Vimeo on all of their devices. If they continue to pay they gradually lose what they earned, and if they cancel they get hate mail and people start to blame Vimeo.

The same situation happens with iOS apps pretty frequently; when a developer stops paying their license fee their app stays installed on customers’ devices but can’t be downloaded again from the App Store. The difference here is that most people won’t bother to download and store videos locally like they do with (possibly discontinued) apps that they frequently use. If Vimeo doesn’t do a good job of warning customers about an upcoming takedown so they can prepare, customers may sour on the idea of buying videos through their service.

Nobody will care about this for the first few years, but it’s something to consider in the long-term. I’m glad Vimeo is doing this and I think they’re in a position to succeed – now we just need to wait and see if people are willing to buy medium to high-quality content from independent producers and not just the big guys.

Play – Creative Intelligence »

An interesting excerpt from Bruce Nussbaum’s “Creative Intelligence”. The core idea here is that play (you know, the silly thing that only kids are supposed to do) is a legitimate way of designing solutions provided that everyone trusts each other and all of the necessary rules are fair.

When we play, we try things on and try things out. We improvise, taking on new roles, imagining what would happen if we possessed new capabilities or behaved differently. We throw away what doesn’t work and build on what does. We can play alone or compete against someone else; we can collaborate with another person or a team against a larger enemy. We may lose a game or a battle, but there is always the chance to start again.

He mentions a section from Walter Isaacson’s “Steve Jobs” biography in which Jony Ive explains the ‘magical’ properties of Apple’s design studio.

“This great room is the one place in the company where you can look around and see everything we have in the works,” said Jonathan Ive. “When Steve comes in, he will sit at one of these tables. If we’re working on a new iPhone, for example, he might grab a stool and start playing with different models and feeling them in his hands, remarking on which ones he likes best. Then he will graze by the other tables, just him and me, to see where all the other products are heading. . . . He gets to see things in relationship to each other, which is pretty hard to do in a big company. Looking at the models on these tables, he can see the future for the next three years.”

Maybe a good design studio is something like this: a playground temporarily separated from reality with trustworthy people and a set of  ground-rules to keep everyone safe. The team would approach each obstacle not as a problem that simply needs to be solved (likely with a Band-Aid), but as an opportunity to make something identifiably and qualitatively ‘better’ than it was before.

It’s a neat idea that’s very much in line with my previous thought on the importance of thinking like a kid. Start asking seemingly innocent questions and step outside of worldly constraints for a while – get to a place where all of the ideas in the room are laid out on one of Apple’s big, wooden design tables and start playing around with them.

Seems like an neat book.