The Legend of Zelda: The Wind Waker was released 10 years ago for the Nintendo Gamecube. Many Zelda fans were skeptical of the game’s cel-shaded graphics, but as a Mario-playing 10-year-old at the time its cartoon-like quality was the perfect gateway into the Zelda franchise, and I enjoyed it thoroughly.
The HD remake released a few weeks ago is just that; the same game re-packaged and optimized for our HDTVs, with a few enhancements and tweaks that make it more fun for new players and pros alike.
So what did reviewers think of Nintendo’s decision to re-release a decade-old game?
IGN gave it an “Amazing” 9.8/10:
Some fondly remembered game designs have aged poorly, but if I didn’t know that The Legend of Zelda: The Wind Waker came out 10 years ago on GameCube, it would be easy to believe that this HD re-release was a brand-new Wii U game. That’s how well this classic action adventure game holds up… Its admirable longevity stems from excellent combat, charming characters, fun side-quests, inventive dungeons, one of the series’ best stories, and a cel-shaded art style that, while divisive, still looks great. For the re-release, Nintendo made very smart decisions about what to update and what to leave alone….
As a returning fan, I couldn’t have asked for much of a better treatment. The Legend of Zelda: The Wind Waker HD holds up as a marvelous game full of unique and wonderful surprises that remind me why it’s the best of the 3D Zeldas. If you’ve never braved this amazing seafaring adventure, the Wii U version offers the definitive way to experience a story that’s both charming and elegant.
Every change Nintendo has made to this game is smart and serves a purpose, and I envy anyone that gets to experience The Wind Waker for the first time via this remake. It takes everything that made the original a classic and greatly improves on its visuals and quality of play. If you’re a fan of classic remakes, you can’t ask for much more.
Wind Waker HD is the definitive version of a modern classic.
I whiled dozens of hours away on the great ocean in the original GameCube release, and happily spent even longer with this prettier, better-paced iteration. That Wind Waker HD only needs a few minor tweaks to feel fully modern proves its lasting appeal — and to capture a feeling of adventure, like a kid in a world of endless possibility.
Take a look at the many other reviews on Metacritic, where its collective score is 90/100, compared to the 96/100 it got 10 years ago.
A 6 point reduction in 10 years’ time, for a game that took only 6 months to re-work? That’s pretty amazing.
This is exactly what Reggie Fils-Aime (Nintendo’s President and COO of Nintendo of America) talked about a couple of months ago, when he posited that the best (and hardest) way to solve the industry’s used games problem was to make better games that players would want to keep, and not trade in at Gamestop for $10-$15.
Reggie, via Polygon:
We understand that used games are a way for some consumers to monetize their games…. They will buy a game, play it, bring it back to their retailer to get credit for their next purchase. Certainly, that impacts games that are annualized and candidly also impacts games that are maybe undifferentiated much more than [it] impacts Nintendo content.
Why is that? Because the replayability of our content is super strong. The consumer wants to keep playing Mario Kart. The consumer want to keep playing New Super Mario Bros. They want to keep playing Pikmin. So we see that the trade-in frequency on Nintendo content is much less than the industry average – much, much less. So for us, we have been able to step back and say that we are not taking any technological means to impact trade-in and we are confident that if we build great content, then the consumer will not want to trade in our games.
Keep this game in mind when you read the next article about Nintendo’s struggle with the Wii U. Wind Waker was a game created for a console that many consider to be a dud, and 10 years later it’s one of the best games available on its current dud. Despite it all, Nintendo still made money on the Gamecube because of titles like Zelda, and if the culture that created Wind Waker still exists at Nintendo (which it does) we can be sure that similarly timeless games will eventually arrive for the Wii U.
Unfortunately, timeless games take a lot of time to make, which is why Nintendo is currently re-living its Gamecube nightmare. Great games fuel the entirety of Nintendo, and until more of them are released on the Wii U, sales of the console won’t change.
Personally, the next Smash Bros. may seal the deal, but we’ll see.